Project Description
A series of applications that show how to implement glsl shaders in OpenSceneGraph.

The shaders include: Bump Map, Parallax Map, Ambient Occlusion, HDR, Depth of Field, etc.

Note: I'm including different samples in each release, so if you are looking for a specific shader not included in the last release check the old ones.

AO_demo.jpg

normal.jpg

parallax.jpg

hdr.jpg

dof.jpg

Last edited Dec 1, 2009 at 3:35 PM by jlarios, version 9